For this experiment/design, I've decided to go with the tree bark theme. The tree bark theme would allow me to create a complex and organic geometry that could change dynamically, with each iteration involving different line/tube/polygon extrusions. The initial idea/geometry will imitate the randomness and jaggedness of the lines seen on conventional tree bark. I chose this theme over the high way idea as I believe I can develop the model to a higher level of complexity; the idea of organic randomness and natural complexity feels 'stronger' to me than organised artificial intertwining and calculated complexity. The rain drop idea is similar to the tree bark theme however I chose against it as I too felt the tree bark theme to be much better, mostly because the pattern of raindrops vs tree bark isn't as 'impressive/complex'.
The idea is to replicate but also reinvent the lines on tree bark and how they interact with each other as well as how/where they manifest and end. I'm thinking that this idea would serve well as the main body of a model (maybe even just as an entire model), with modifiers changing the intensity of the lines in terms of density, thickness and the level of line complexity. The lines could then be replaced (lofting maybe?) with some type of extruded polygon shape. At the moment, this will probably be simple circular tubing or maybe octagonal tubing for a little more complexity to the lines. This idea/theme might be modified later on however, with the lines becoming completely (like flowing water moving in a stream or wispy smoke) with their transitions and bends as opposed to harsh zig-zagging. The decision to change to the smooth idea will depend on whether or not I can maintain the 'tree bark' feel in the model.
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